Drag and drop tools to let you create and edit menus, levels, characters and more.
Out of the box multiplayer support, no need to set up servers, just join from another device and go.
Use pre-made 3D models and animations, or upload your own straight from your computer.
Rapid prototype asset, ui and even line by line source code changes straight on your devices, even during gameplay.
Use your iPad to publish an Android game, or vice versa. Our tools run on mobiles, tablets and PCs.
Build your projects from existing game templates and art asset packs.
Our code is open sourced under the liberal Apache 2.0 license.
Hear what the awesome people who have used our technology are saying about us.
Visual Design Tools
The level editor gives you a live overview of your level being used in action. You can watch other players connect and play in your map, as well as create new static meshes, apply textures, models and animations to them, all live during gameplay.
Visually create new character actions and assign 3D animations to them. Allowing you to quickly set up new characters for use in your games, without needing to write a single line of code.
Import or edit 3D models and animations for visual debugging. Featuring advanced options such as deleting and re-ordering frames, and data compression to help meet lower memory usage limits on mobile devices.
Pre-loaded asset library of 3D models, textures and animations for use in your projects. Also support for popular 3D .fbx, .obj and .3ds file formats, allowing you to upload and synchronize your own 3D models and animations created in 3D design packages such as Blender, 3D Studio Max, or Maya.
With our real-time development technology, you can cut out the whole cycle of compilation, device and app store deployment.
Just rapidly prototype asset, design and source code changes across your devices, then instantly deploy those changes straight on published apps as desired.
With no need to go through app store approval, or request a manual user update.
This feature comes super-handy for battling hard to reproduce bugs, which occur often in the world of multiplayer. Just imagine next time your battling another player online and a bug occurs.
Imagine if instead of having to stop, re-compile, re-deploy, re-run, go to the exact pain point, do the same for the other device and test.
Imagine if you could just instantly stream your potential fixes live into a running game for testing... Well with real-time development, you can.
Our technology is designed for touch, and runs across web and mobile based devices. This allows us to support Windows, Mac, Linux, iOS, Android, Windows Phone, Firefox OS, Blackberry, Tizen and more.
Enabling you to to edit, manage and even publish your games on the go.
Our code is open sourced under the liberal Apache 2.0 license and hosted on GitHub.
Giving you the ability to clone, compile and deploy any project built using our tools directly on the app stores yourself. As well as fork and extend the engine as desired.